Case study

Deliberative Democracy in VR

Two years as a research assistant with the Stanford Deliberative Democracy Lab, building the Horizon Worlds venues where policy deliberation went virtual, and speaking to an international audience from inside one of them.

Type
Research assistantship · Social VR
Role
Research Assistant
Contribution
  • Built the Horizon Worlds environments the sessions ran in
  • Implemented the deliberative polling flow that kept sessions methodologically honest
  • Helped facilitate the VR deliberation sessions
  • Speaker at the March 2023 event representing Stanford XR
Tools
Meta Horizon Worlds · Deliberative Polling
Timeline
Sep 2022 to Nov 2024
Team
Stanford Deliberative Democracy Lab, with UCAM collaborators
QualitativeSurvey researchSocial VRCivic tech
Deliberative Democracy in VR
Design
Deliberative Polling, adapted to embodied VR
Evidence
VR deliberation sessions in custom Horizon Worlds venues
Analysis
Pre and post surveys · structured small-group observation
Problem

Deliberation does not survive the internet by default

Online political talk drifts toward broadcast. The loudest voices carry, nobody is obligated to listen, and opinions harden instead of moving. Prof. James Fishkin's Deliberative Polling is the lab's decades-old counter to this: give people balanced briefing materials, put them in moderated small groups, let them question experts, and measure what considered opinion looks like on the other side.

The lab's open question was what happens when that structure moves into embodied VR. Presence and spatial turn-taking could make listening real again. Headset access and moderation at embodied scale could break everything the method depends on.

2 yrsresearch assistantship, Sep 2022 to Nov 2024
30participant spots at the flagship Horizon Worlds event
2institutions, Stanford and UCAM, deliberating across two continents
Approach

Build the room the deliberation needs

I built custom virtual worlds in Meta Horizon Worlds shaped for policy discussion, venues where small groups could gather, see each other, and take turns. I helped facilitate the deliberation sessions the lab ran inside them, and implemented the deliberative polling structure so a session in VR still carried the method's spine of briefing, discussion, and measurement.

The part that still gets me: some sessions had participants debating metaverse moderation policy from inside the metaverse. The subject of the deliberation and the venue hosting it were the same thing. Nobody had to imagine the stakes, they were standing in them.

Process & artifacts

One cycle of deliberation, moved into VR

A deliberative polling cycle, the structure the venues were built to host
  1. 1Balanced briefingvetted materials, both sides
  2. 2Small-group deliberationmoderated discussion in the VR venue
  3. 3Plenary with expertsgroups bring their questions forward
  4. 4Pre and post surveysopinion change is the measurement
Fishkin's method, run inside Meta Horizon Worlds
Step details
StepDetail
1. Balanced briefingParticipants receive carefully balanced briefing materials before the session, so discussion starts from shared information instead of headlines.
2. Small-group deliberationGroups meet inside the custom Horizon Worlds venue with a facilitator keeping turns fair, the step where presence matters most.
3. Plenary with expertsSmall groups surface their hardest questions to experts in a plenary session, completing the informed half of informed opinion.
4. Pre and post surveysThe same instrument before and after. The delta between raw opinion and considered opinion is the finding.

The flagship moment was March 16, 2023: Metaverse and the Future of Human Communication, a live event hosted fully inside Horizon Worlds, run with UCAM in Spain. Thirty participant spots, an audience spanning California afternoon and Spanish night. I spoke as Stanford XR's Financial Officer alongside Alice Siu, the lab's Associate Director, and Pau Guardiola of UCAM, from inside a venue like the ones I had been building.

Impact

What two years with the lab built

VenuesCustom Horizon Worlds environments built for the lab's VR deliberation sessions and reused across them
MethodDeliberative polling structure implemented inside a consumer social VR platform
ReachA cross-institution live event with UCAM, hosted entirely in VR for an international audience
ThreadThe collective counterpart to my mental health work, the same conviction about what immersive spaces can teach, at civic scale
My role

I was a research assistant with the Stanford Deliberative Democracy Lab from September 2022 to November 2024. I built the Horizon Worlds environments the sessions ran in, helped facilitate the VR deliberation sessions themselves, and implemented the deliberative polling flow that kept a VR session methodologically honest. At the March 2023 event I was also a speaker, representing Stanford XR.

The collaboration ran through Alice Siu, Associate Director of the lab, and cross-institution with Pau Guardiola at UCAM Universidad Católica de Murcia.

Reflections & takeaways

Deliberation turns out to be an interface problem. The method already knew how to fix online discourse, what it needed was a room, and VR is the first medium since the town hall that lets you design the room itself. Presence and spatial turn-taking are design levers screens do not have. Headset access and embodied moderation are failure modes screens do not have either. Building the venues taught me that designing the space is designing the conversation, which is the same lesson every project on this site keeps teaching me in different clothes.

Research assistantship, Stanford Deliberative Democracy Lab (formerly the Center for Deliberative Democracy), Center on Democracy, Development and the Rule of Law, September 2022 to November 2024. Deliberative Polling was developed by Prof. James S. Fishkin. Lab: https://deliberation.stanford.edu